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What amount of bookshelves and experience levels is required for which enchantments?

Writer Andrew Mclaughlin

I am kind of looking for a list of them like for instance how many bookshelves and experience is required for luck of the sea to be available, i know the silk touch enchantment requires 30 levels and 15 bookshelves, can someone give me a list with this kind of data on enchantments?

4

1 Answer

From Enchantment mechanics on the wiki:

Number of BookshelvesLevel range of top slotLevel range of middle slotLevel range of bottom slot
01–21–61–8
11–31–72–9
21–32–84–11
31–42–96–12
41–43–108–14
51–53–1110–15
61–53–1212–17
71–63–1314–18
81–64–1416–20
91–74–1518–21
102–75–1620–23
112–85–1722–24
122–85–1824–26
132–95–1926–27
142–96–2028–29
152–106–2130

This base enchantment level is modified using 2 modifiers:

  1. A random integer is generated between 0 and half the enchantability of the item (see the table below). This number + 1 is added to the base enchantment level.
MaterialArmour EnchantabilitySword/Tool Enchantability
WoodN/A15
Leather15N/A
StoneN/A5
Chain12N/A
Iron914
Gold2522
Diamond1010
Turtle9N/A
Netherite1515
Book11

Bows and fishing rods also have an enchantability of 1

  1. A random number is chosen between 0.85 and 1.15. This is multiplied to the modified level from step 1. This means that the modified level can increase or decrease by up to 15%.

On Enchanting/Levels (permalink) there is a list of the modified enchantment level ranges for each enchantment (excluding crossbows Edit: crossbow enchantments have been added). If the modified enchantment level is in two ranges for the same enchantment type (e.g. Fortune I and Fortune II), the higher one is used.


Edit

i know that the silk touch enchantment requires 30 levels and 15 bookshelves

I assume by "require" you mean that there is a 100% chance that the game may pick an enchantment after the modified enchantment level has been calculated.

For example, to find the number of bookshelves and levels needed to get Silk Touch on a diamond pickaxe you would have to work backwards.

  1. The modified enchantment level for Silk Touch is 15–65.
  2. To guarantee that there will be a chance of getting Silk Touch, use the worst-case scenario: the modified level after step 1 would be reduced by 15%, meaning that this level would need to be at least 15 ÷ 0.85 = 18 (rounded to the nearest integer).
  3. A diamond pickaxe's enchantability is 10 (this actually isn't needed to calculate a guaranteed number of bookshelves).
  4. The worst-case scenario will be that in the first modifier, 0 will be chosen (from 0 to half the enchantability). This number + 1 will be added to the base enchantment level, meaning that the base enchantment level will be 18 - 0 - 1 = 17.
  5. Looking at the first table, it can be seen that at least 9 bookshelves are required to get Silk Touch in at least the third slot (the number of bookshelves where all the possible levels will be greater than or equal to 17). I also found that the number of bookshelves is the base enchantment level ÷ 2 rounded up.

TLDR: The number of levels required is (lowest modified enchantment level for enchantment) ÷ 0.85 - 1. The number of bookshelves is the number of levels ÷ 2 rounded down.


Here's info on the number of bookshelves and levels required for each enchantment:

EnchantmentLevelsBookshelves
Aqua Affinity I00
Bane of Arthropods I53
Bane of Arthropods II147
Bane of Arthropods III2412
Bane of Arthropods IV3317
Bane of Arthropods V4322
Blast Protection I53
Blast Protection II147
Blast Protection III2412
Blast Protection IV3317
Channeling I2814
Depth Strider I116
Depth Strider II2312
Depth Strider III3417
Efficiency I00
Efficiency II126
Efficiency III2412
Efficiency IV3518
Efficiency V4724
Feather Falling I53
Feather Falling II126
Feather Falling III1910
Feather Falling IV2613
Fire Aspect I116
Fire Aspect II3417
Flame I2312
Fortune I179
Fortune II2714
Fortune III3819
Frost Walker I116
Frost Walker II2312
Impaling I00
Impaling II105
Impaling III1910
Impaling IV2814
Impaling V3819
Infinity I2312
Knockback I53
Knockback II2814
Looting I53
Looting II2714
Looting III3819
Loyalty I1910
Loyalty II2513
Loyalty III3116
Luck of the Sea I179
Luck of the Sea II2714
Luck of the Sea III3819
Lure I179
Lure II2714
Lure III3819
Multishot I00
Piercing I32
Piercing II2312
Piercing III4322
Piercing IV6332
Power I00
Power II126
Power III2412
Power IV3518
Power V4724
Projectile Protection I32
Projectile Protection II105
Projectile Protection III179
Projectile Protection IV2412
Protection I00
Protection II137
Protection III2613
Protection IV3920
Punch I137
Punch II3719
Quick Charge I179
Quick Charge II2714
Quick Charge III3819
Respiration I116
Respiration II2312
Respiration III3417
Riptide I1910
Riptide II3116
Riptide III4322
Sharpness I00
Sharpness II137
Sharpness III2613
Sharpness IV3920
Sharpness V5226
Silk Touch I179
Smite I53
Smite II147
Smite III2412
Smite IV3317
Smite V4322
Sweeping Edge I53
Sweeping Edge II158
Sweeping Edge III2613
Thorns I116
Thorns II3417
Thorns III5829
Unbreaking I53
Unbreaking II147
Unbreaking III2412

Original gist predating tables in StackExchange

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