Stuck with a growing pop of a species that is no longer present on the planet
Andrew Henderson
Some of my continental humans living on a ocean planet have modified themselves to be better suited to the climate and then some, and became radical xenophobes and militarists due to supposed clashes with vanilla humans (strangely enough, since my vanilla humans are materialists, xenophiles and individualists, so they should have been fist-bumping the new species).
Eventually, all the vanilla humans got tired of the super-humans' nonsense and emigrated, leaving behind one growing human pop, which is stuck at 0 monthly growth, despite a ridiculous surplus of food on the planet. I assume the pop is not growing due to the lack of grown pops of the same species on the planet. Being an individualist empire, I am not able to resettle or purge the pop. Worse, that pop is counted as the last member of a planetary independence movement. What can I do about this pop?
42 Answers
Apparently this bug is still present as of 1.1. If you're not concerned about achievements, you can use console to kill it:
open console with
~type
debugtooltipto enable additional info on tooltipsfind ID of the pop by hovering mouse over it, should be at the bottom of the popup
type
kill_pop <ID>into console
If a planet is allowed to go into starvation, any growing pops instead gain a negative growth modifier. When their total growth hits zero, the potential pop will disappear.
The easiest way to get starvation quickly is to disable all your food production buildings, but be aware that starvation is only calculated on a new month.
You will get a -65% happiness modifier while your pops are in starvation mode, and that will also not go away until a new month rolls over.
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