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None of the 4 overloads could convert all the argument types [closed]

Writer Matthew Barrera

I am trying to use enhanced input components in Unreal 5.1 but I get this error:

CryptRaiderCharacter.cpp(91): [C2665] ‘UEnhancedInputComponent::BindAction’: none of the 4 overloads could convert all the argument types

The line of the error:

void ACryptRaiderCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{ ... if (UEnhancedInputComponent* EnhancedInputComponent = CastChecked<UEnhancedInputComponent>(PlayerInputComponent)) { EnhancedInputComponent->BindAction(MoveAction, ETriggerEvent::Triggered, this, &ACryptRaiderCharacter::Move); // error here }
}
void ACryptRaiderCharacter::Move(FInputActionValue& Value)
{ const float DirectionValue = Value.Get<float>(); if (Controller && DirectionValue != 0.f) { FVector Forward = GetActorForwardVector(); AddMovementInput(Forward, DirectionValue); }
}

Declarations

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input)
UInputAction* MoveAction;
void Move(FInputActionValue& Value);

What is the problem ?

2

1 Answer

Found solution Move function need to be like this:

void ACryptRaiderCharacter::Move(const FInputActionValue &Value)

1