How to make armor blocks properly merge?
Matthew Harrington
Screenshot shows a portion of light armor blocks in a plane, part of a fairly large small grid build I'm doing. (This is for the mid-deck floor.)
After welding out the outline of the hull and each deck, I am now filling in the decks in, but for some reason this part of the floor has boundaries, like it's not considering it to be part of the rest. I know that as you weld armor blocks, they'll merge together to save on the number of polygons the engine has to manage. This is a large build, so I really want the armor blocks to merge as much as possible. Why does this happen, and how can I fix it once it is happening?
1 Answer
Those separating bars usually appear between adjacent armor blocks when are not the exact same color and/or material. Is it possible that those blocks have a slightly different shade of grey than the others?
To repaint blocks already placed in a different color:
- select any block from your toolbar so your UI is in "place block mode"
- Select a color, either by using the color picker UI (P) or by aiming at an existing block and picking its color with Shift+P
- Aim at the block you want to paint
- Press middle mouse-button. You can also press Shift+Middle Mouse Button to paint a 4x4 area or Ctrl+Middle Mouse Button to paint the whole grid in a uniform color.