How do I change texture of potions in resource pack?
Matthew Harrington
I am making a resource pack. I would simply stick to the default texture for potions, but my resource pack is supposed to have 100% solid colors, and the potion varies in tones from one part to another. How do I fix this? I heard that modifying items.png would work. Could you show me where in the photo should I put the texture?
(Sorry, don't know how to pass images from my computer)
2 Answers
Minecraft doesn't use items.png anymore, since it has switched to using individual files for each item and block. (If you're using tiled PNG images in your resourcepack, you should be aware that these are no longer the correct format.)
There are four textures for potions:
potion_bottle_drinkable.pngpotion_bottle_empty.pngpotion_bottle_splash.pngpotion_overlay.png
You can see these files by opening the Minecraft jarfile (in .minecraft\versions\1.6.4\1.6.4.jar) using a utility like 7zip and navigating down into the assets\minecraft\textures\items\ folder inside the jar.
Your resource pack should have the same folder structure, as well as a pack.png file and a pack.mcmeta file at the top level.
You need to create a resource pack (Shown in my youtube channel) then, create a potions folder and find a picture of a cool potion bottle on line that you want to use. After that, just save the picture, copy it, paste it 4 times, and name them:
- potion_bottle_drinkable.png,
- potion_bottle_empty.png,
- potion_bottle_splash.png,
- potion_overlay.png
Hope this helps!
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